There wasn't a Glitch Room or such thing as a Camera Glitch.TextLabel.The cars featured a more complex looking GUI containing a realistic speedometer and lights. The cars ran on a modified version of A-Chassis.The courtyard featured a basketball court, and a second inner gate.The vending machines worked on every server, new or old (you have to touch it to get it).The hammer icon was also a pickaxe instead of a hammer. It had 2 spawn locations, the courtyard and break room. There was a guitar that could be found on one of the courtyard benches, which had no use besides being able to play 2 notes repeatedly.There was no sprinting mechanic before v.2.0, however the map was considerably smaller, so it wasnt needed much.There was a vent which was a method of escape by hitting it with the hammer, though this was less used than the toilets method.You could fall off the map which allowed for vehicles to achieve very high speeds once they fell off.The prison was more escape-proof and had more confusing routes.There were jobs in the Prison (Workshop, Mining and etc), and a fragment of the mining job’s conveyer belt can be found on Aesthetical‘s Roblox page.Criminals weren't called 'Criminals' back then, but instead were called 'Citizens'.Servers were exploited a lot more, essentially a gangsta’s paradise, but in v2.0 it still isn't much better.You had the ability to open and close cells within the guard's room via green and red buttons.As a guard, you had to insert a physical key card into a key card slot for the door to open.The inventory showed weapon icons instead of their names.Police Cars looked like police cars from Unturned.The prison itself was really different It was Redwood Prison before Redwood Prison even existed, and that’s the reason why Redwood is often bashed for “copying” Prison Life.Here are the differences and similarities of both versions. Prison Life v2.0 was formerly v0.6 (later v1.0), v2.0 is quite different from v1.0/v0.6.
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